Wednesday, May 23, 2007

Art style



Ok I've put some thought into the look, tell me what you think of this...

"Gritty graphic novel realism, with some stylised toon overtones"

I'm thinking "Sin City" film/comic but without toon shaders. Lots of dark shadow and highlights bloomed out to silver/white. As a pointer look at Caravaggio and the Chiaroscuro style. Hopefully with deep hues in between.

Reasonably accurate anatomy but with freedom to add come cartoon rule breaking (say exaggerated hands/proportions). Toon elements must be balance/contrast with realistic...so a slightly toon model will have gritty realistic textures and vice versa.

2 comments:

Paul said...

The trick with the art style, as with many of the other design elements, will be unity.

There's some rumblings on the blog about the game being the story of a tortured man with a horrible ability that makes it impossible for him to live a normal life - so he works in an explosives factory and blows stuff up when he has migraines. These 2 things are disjoint and will create confusion in the mind of the player.

Take a step back, figure out what the game is: is it funny? is it serious? is it story-centric? is it puzzle-centric? When you have that core, build around that. I think you'll find creating a style first is going to heavily restrict how you think about the gameplay & the mechanics.

Anonymous said...

timely advice, no point putting makeup in a skeleton! The original spirit of the idea was much more toon and zaney