Wednesday, June 6, 2007

Game Modes


I've made up a chart of the modes and levels on the game, with an arbitrary number of level we can always add more

Sunday, June 3, 2007

factory floor

We were talking about this picture in class friday as launchpad for some colour schemes

  • 2 tone walls (lower gun gray/upper exposed concrete)
  • orange rails and bulkheads
  • gun gray cabinets
  • red/white signage

Friday, June 1, 2007

characer ref

These are a good starting point for how non-realistic we can be with character designs. From here I'll post some concept art. I want to push things in a russian constructivist and futurist sculpture direction (do a google image search to know what i mean).